![]() Tstrokes have similar damage output, but the 6/40 magic ones are best in slot if you can deal with the constant repairs. I however don't pick these up in my single player because I prefer titans/tstrokes over them because of the low quantity and need to go to town and repair often thing. incredibly rare, but if you find it, it's amazing and has incredible value. Magic javelins- +3 zon +3 lightning fury with 40% increased attack speed is the goal here. Magic sorceress Orbs - +3 sorc/fire skills +3 enchant, 3/3 blizz, orb, or lightning orbs with a chance to get +20 fcr on them are also possible, although rare. Magic Druid Pelts - same thing as barb, +3 elemental +3 tornado/hurricane pelts are the goal here. The best of the best has +3 warcry +3 BO and another mod like life or strength or whatever. Magic barbarian helms - look for + barb skills/ war cry skills and +2-3 Battle orders. This is what I keep on my single player/plugy characters, but don't bother with when playing online/private servers. Many of these are tradable, but incredibly rare to get decent mods worth keeping. Tier 2: what you should pick up if you value specific builds/classes and want to either make characters. Magic jewels and small/grand charms - for obvious reasons. Magic Monarch shields - Jewelers monarch of x (usually deflecting) are incredibly powerful and have a ton of trade value and viability of use. Magic Circlets/tiaras/coronets/diadems - 3 skill/20fcr circlets, frw 3os circlets, circlet of Life Everlasting (Damage Reduced by 10-25), etc. Tier 1: what everyone should pick up no matter where you are in the game. For gambling magic rings its kinda worth it to spend some time and try to gamble +40 MF rings but its rare and really not worth the time in most cases. ![]() if you gamble at lvl 93 every magic amulet you use for crafting is able to get +2 class skills. For crafting it's good to get ilvl 88+ amulets but I recommend not picking them up and just get to level 93 and gamble for them. ![]() Magic amulets/rings etc for 10fcr and + skills on amulets make them worth it to pick up early on but lose value as soon as you get a couple decent enough rares/uniques to replace them. ![]()
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